Sylpheed 2.0 released, time to check it out.

I’ve been prodded a few times into looking at Sylpheed – and now this review of the new release on linux.com may have pushed me over to the dark side. It’s a mail client that’s designed using the GTK+ libs, which is good for me – I’m a (nearly) card-carrying Gnome Junkie. I last looked at Sylpheed about 12 months ago, and when I did, it was ugly! I think it was using the original GTK libraries, which makes for some good speed (apparrently, I’ve never seen it) and it was pretty clunky. Looking at the screenshots from the site, and the information in the review, I’ve decided to see how it goes, replacing Evolution as my mail client. I’ve been using Evolution for quite a while now, ever since converting from Windows as my main desktop OS, where I was using Thunderbird (and before that, Outlook 2000) The main reason I’m looking away from Evolution is the fact that it seems to get slower and slower every time I want to use it – and the only explanation I can come to for that is its use of the file-per-folder mbox format for mail storage – and I have folders with thousands of pieces of mail in them at any time. There’s other reasons too – I don’t need a groupware program, just a mail client, and I’m trying to find something that’s a bit lighter on the memory usage as I’ll probably change from an overpowered desktop machine with pretty good specifications to a laptop with more conservative abilities soon.

So, when I’m done with work, it’ll be time to back up my home directory, and install Sylpheed, hopefully it’ll all go well! I’ll post some information on how I went as an update to this sometime later, when I’ve played with it for a while.


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Woo, multithreaded Python stuffs.

Here’s a great writeup on multithreaded game scripting using a new version of Python called “Stackless.” Stackless has a slightly different approach to normal when dealing with threads, allowing for micro-threads which have what seems to be a single-byte overhead, tiny startup time and great allocation procedures. I’m going to have to look into it further for playing with some things I want to learn about, so I’m sure I’ll probably wax poetic about it on here in future. Nicely written article that brings out some good points about how game programming works too!


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Lanning fun

Wow, this is terribly funny – lanning on a 433mhz laptop with a 10mbit network card… boy this is slow. Download speeds max out at about 800k/s, and most things are too big for the hdd to download, but oh well… it’s something to do. Except for the fact that it’s nearly 2am and I need to start work in 13 hours :(


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Full metal … wow.

Well, I just finished watching the final episode of the Full Metal Alchemist series. One of the main things I’d like to say is wow. Amazingly well thought out throughout the series, a truly high quality anime. The moral of the story (as all real Japanime’s require) is conveyed throughout the story – told straight out with no explanation to start with – but explained as the series progressed. I’d have to agree with Mitchell’s description of it – it’s like crack… well, more addictive than crack, and more giggling/crying/wow factor. Now all I have to do is find a copy of the movie and watch that :)


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Static electricity king

When I’m walking around work, I build up a fair bit of static electricity. It’s something to do with my shoes or my hair or something to do with how amazing I am I guess – but I build up a LOT of charge just walking a few steps. It’s mainly to do with the makeup of the soles of my shoes, since they are doc martens which have a plastic/rubber sole that’s good at building up a charge. Sometimes when I discharge (generally on things like the metal frames of doors and the cubicles) it can make quite a cracking noise, and sometimes even make quite a twitch in the muscles of my hand. It’s quite dangerous at times, hurting people if I accidentally (or intentionally) discharge through some part of their body. Then there’s this guy – the king of static electricity. Wow, I bow down to him.


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